PERMATASARI, MONITA (2016) IMPROVING STUDENTS’ VOCABULARY THROUGH CHARADES GAME (A CLASSROOM ACTION RESEARCH AT SMP MUHAMMADIYAH 3 PURWOKERTO IN ACADEMIC YEAR 2015/2016). Bachelor thesis, UNIVERSITAS MUHAMMADIYAH PURWOKERTO.

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Abstract

The main objective of the research was to improve students’ vocabulary in
English teaching learning process through Charades game technique. The research was
carried out at SMP Muhammadiyah 3 in Academic Year 2015/2016. The researcher took
8
th grade as the subject of the research. The research used Classroom Action Research.
This action research was conducted in two cycles. Each cycle consisted of planning,
acting, observing and reflecting. In collecting the data, the researcher used observation,
questionnaire, interview, field note and test. Based on the result of data analysis, some
conclusions were drawn. Charades game was able to improve students’ vocabulary in
English class, its score improvement in post-test 1 was 4.29% toward pre-test. The score
improvement in post-test 2 was 21.11% toward post-test 1. The observation result
showed the total average of students’ activities in Cycle 1 were 18.89% and the total
average of students’ activities in Cycle 2 was 48.15%. Thus, the improvement of
students‟ activities was 33.52%. The questionnaire result showed 68.88% of the students
gave positive response toward the implementation of Charades game. Overall, the
research showed that the teaching vocabulary through Charades game could improve
students’ vocabulary in English teaching learning process class.

Dosen Pembimbing: unspecified | unspecified
Item Type: Thesis (Bachelor)
Catatan Mahasiswa ke Admin: Drs. Arif Hertanto, M. Pd.
Subjects: P Language and Literature > PR English literature
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris S1
Depositing User: Users 28 not found.
Date Deposited: 07 Aug 2019 03:22
Last Modified: 11 Nov 2024 07:15
URI: http://repository.ump.ac.id/id/eprint/8989

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