PUTRO, AJI CAHYONO (2021) GAME EDUKASI PENGENALAN BENDERA NEGARA BERBASIS ANDROID. Bachelor thesis, UNIVERSITAS MUHAMMADIYAH PURWOKERTO.
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Abstract
The development of information technology is running very fast, one of which is smartphones, especially in the field of games or entertainment. One of the entertainment media from a smartphone is an Android-based game. in addition to entertaining, games can also play a role as learning media. Games with several game genres include: adventure games, quiz games, puzzle games, fighting games, sports, role playing games (RPGs), Word Games and many more. Of the many games available, most of them are in the form of less educational games. In fact, it often has a negative impact on users, especially for children who are still unable to distinguish positive and negative. Therefore, the researcher wants to make an application that in addition to providing entertainment can also provide education to users. The application chosen here is an RPG (Role Playing Game) game which discusses the introduction of state flags. National flag recognition games in carrying out missions will face enemy characters who must defeat by guessing in the form of a flag image in order to unlock the next level. In this game there are 3 levels where each level has a random random flag question. with the construction of the national flag recognition game because there are still many children and even adults who do not understand the flag in each country.
| Dosen Pembimbing: | SUGIYANTO, SIGIT | unspecified |
|---|---|
| Item Type: | Thesis (Bachelor) |
| Uncontrolled Keywords: | Application, Game, Android, RPG (Role Playing Game) |
| Subjects: | Q Science > QA Mathematics > QA76 Computer software |
| Divisions: | Fakultas Tekniik Dan Sains > Teknik Informatika S1 |
| Depositing User: | wulan |
| Date Deposited: | 07 Apr 2022 00:47 |
| Last Modified: | 23 Dec 2024 01:55 |
| URI: | http://repository.ump.ac.id/id/eprint/11315 |
