KHADIJAH, DAMARA (2015) i IMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH WORD WALL GAME (A Classroom Action Research of the 8th Grade Students in SMP Negeri 2 Kesugihan in the Academic Year of 2014-2015). Bachelor thesis, UNIVERSITAS MUHAMMADIYAH PURWOKERTO.

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Abstract

The aim of this research was to find out whether Word Wall Game can
improve students’ vocabulary mastery of the 8th
E grade Students in SMP Negeri
2 Kesugihan in the academic year of 2014-2015.
T
he method was used a Classroom Action Research (CAR) which was
designed by Kemmis and Mc Taggart design. This action research was conducted
in two cycles with two actions in each cycle. It started from making planning,
acting; observing, and reflecting. There were two kinds of data that were
collected. There were qualitative and quantitative. The qualitative data were taken
from observation, questionnaire, interview and documentation. The quantitative
data were taken from test (pre-test and post-test).
Based on the data analysis, it can be concluded that Word Wall Game
could improve students’ vocabulary mastery. It
was proved by the result of
students’ vocabulary mastery improvemen
t at the end of of cycle 2, and the
improvement of students’ voca
bulary mastery of test was 90.62% (29 students), in
which their score reached the passing grade score of English lesson at SMP N 2
Kesugihan in academic year of 2014-2015 which was 65. There was an
improvement of students’ vocabulary mastery of post test at the end of cycle 1 and
cycle 2. In cycle 1, the mean result of students’ vocabulary mastery was
63.34%,
and in cycle 2 was 78.53
%.
Thus the improvement of students’s observation
reached 35.16
%, which meant that the students’ activeness improved after the
implementation of Word Wall Game. Furthermore, most of students gave their
positive responses about the implementation of
Word Wall Game
. It was
supported by 93.3% students who gave positive responses in the questionnaire,
which meant that the students felt happy having learning vocabulary using
Word
Wall Game
. Moreover, the interview results also supported the students’ pleasure
about their English class especially in learning vocabulary.

Dosen Pembimbing: unspecified | unspecified
Item Type: Thesis (Bachelor)
Additional Information: DRA,TITI WAHYUKTI, M.PD.
Uncontrolled Keywords: It was supported by 93.3% students who gave positive responses in the questionnaire, which meant that the students felt happy having learning vocabulary using Word Wall Game . Moreover, the interview results also supported the students’ pleasure about their English class especially in learning vocabulary.
Subjects: P Language and Literature > PD Germanic languages
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris S1
Depositing User: Users 145 not found.
Date Deposited: 22 Dec 2017 01:58
Last Modified: 29 Oct 2024 03:18
URI: http://repository.ump.ac.id/id/eprint/6356

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