THE EFFECTIVENESS OF USING HANGAROO GAME FOR TEACHING VOCABULARY (An Experimental Research at Seventh Grade Students of SMP Negeri 3 Sokaraja in Academic Year 2014/2015)

LESTARI, AYU NITA (2015) THE EFFECTIVENESS OF USING HANGAROO GAME FOR TEACHING VOCABULARY (An Experimental Research at Seventh Grade Students of SMP Negeri 3 Sokaraja in Academic Year 2014/2015). Bachelor thesis, UNIVERSITAS MUHAMMADIYAH PURWOKERTO.

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Abstract

This research was aimed at investigating the effectiveness of using hangaroo game for teaching vocabulary at seventh grade of SMP N 3 Sokaraja in academic year 2014/2015. This research used quasi experimental research. The participants of this research were the students in SMP N 3 Sokaraja. The two classes were chosen as the experimental and control classes. To achieve the goal, pre-test and post-test were used to get data. Pre-test was given to know early competence of the participants in vocabulary. There was post test after the treatment. The result of the research showed that there was a significant difference after the treatment of using hangaroo game. The t-test result was 3.8208 while the t-table with the significant level 0.05 in df 60 was 1.671. The result was higher than t-table (3.8208 > 1.671). It means that hangaroo game was effective for teaching vocabulary at seventh grade of SMP N 3 Sokaraja in academic year 2014/2015.

Item Type: Thesis (Bachelor)
Additional Information: Supervisor: Endang Kusrini, S.Pd., M.Hum.
Uncontrolled Keywords: Hangaroo Game, Teaching, Vocabulary
Subjects: L Education > L Education (General)
P Language and Literature > PE English
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris S1
Depositing User: Bandriyah .
Date Deposited: 16 Nov 2016 01:51
Last Modified: 16 Nov 2016 01:51
URI: https://repository.ump.ac.id:80/id/eprint/196

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