ABSHAR, RISQI ANDIKA (2023) RANCANG BANGUN APLIKASI AUGMENTED REALITY (AR) PEMBELAJARAN BAHASA JAWA BERBASIS ANDROID (STUDI KASUS:SISWA KELAS V SD NEGERI LENGKONG 1). S1 thesis, UNIVERSITAS MUHAMMADIYAH PURWOKERTO.
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Abstract
This research aims to develop an Android application that uses advanced
augmented reality technology to study and introduce wayang Pandawa characters.
This research case study was conducted in Lengkong 1 State Primary School, and
the application developed is a new breakthrough in the learning process,
specifically using augmented reality as this technology provides 3D Pandawa
Wayang objects along with the explanations contained therein. Allows students'
interest to study Pandawa wayang characters interactively. The development
method used is MDLC (Multimedia Development Life Cycle), which is a software
development method that focuses on the use of models as a key element in the entire
development cycle. This method aims to improve understanding, communication,
and software quality through the use of models that describe different aspects of the
application. After implementing the application in SD Negeri Lengkong 1, usage
data or user surveys for the application were collected through questionnaires. This
application can be a reference for developing similar applications in other schools.
Dosen Pembimbing: | PURWANTO, LAHAN ADI | NIDN0627108902 |
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Item Type: | Thesis (S1) |
Uncontrolled Keywords: | learning applications,Pandawa Puppet, prototyping method, augmented reality, Android, Lengkong 1 State Primary School |
Subjects: | Q Science > QA Mathematics > QA76 Computer software T Technology > T Technology (General) |
Divisions: | Fakultas Tekniik Dan Sains > Teknik Informatika S1 |
Depositing User: | Agus Imam |
Date Deposited: | 17 Jan 2024 00:52 |
Last Modified: | 17 Jan 2024 00:52 |
URI: | http://repository.ump.ac.id/id/eprint/16154 |
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