ARDIANSYAH, KELVIN (2023) RANCANG BANGUN GAME EDUKASI PAHLAWAN NASIONAL MUHAMMADIYAH BERBASIS ANDROID. S1 thesis, Universitas Muhammadiyah Purwokerto.
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Abstract
Educational games are another type of education that enhances students' understanding by delivering information quickly through engaging gameplay features. This research aims to create and utilize an educational game about the The employed in this Elementary scale delivering Rancang Bangun Game..., Kelvin Ardiansyah, FTS UMP, 2023 Introduction of Muhammadiyah National Heroes as a learning tool. Multimedia Development Life Cycle (MDLC) is the research method employe this study. The presentation of Quiz and Puzzle content forms the basis of game's design. Students from 5th and 6th grades at Kalipagu State Elemen School use this educational game. Twelve respondents provided a Likert sc score of 90%, indicating that this research is highly effective in deliver information and promoting student learning.
Item Type: | Thesis (S1) |
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Uncontrolled Keywords: | Educational Game, MDLC, Android, National Heroes |
Subjects: | Q Science > Q Science (General) |
Divisions: | Fakultas Teknik > Teknik Informatika S1 |
Depositing User: | Amri Hariri |
Date Deposited: | 11 Jan 2024 00:52 |
Last Modified: | 11 Jun 2024 03:09 |
URI: | https://repository.ump.ac.id:80/id/eprint/16128 |
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