i IMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH WORD WALL GAME (A Classroom Action Research of the 8th Grade Students in SMP Negeri 2 Kesugihan in the Academic Year of 2014-2015)

KHADIJAH, DAMARA (2015) i IMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH WORD WALL GAME (A Classroom Action Research of the 8th Grade Students in SMP Negeri 2 Kesugihan in the Academic Year of 2014-2015). Bachelor thesis, UNIVERSITAS MUHAMMADIYAH PURWOKERTO.

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Abstract

The aim of this research was to find out whether Word Wall Game can improve students’ vocabulary mastery of the 8th E grade Students in SMP Negeri 2 Kesugihan in the academic year of 2014-2015. T he method was used a Classroom Action Research (CAR) which was designed by Kemmis and Mc Taggart design. This action research was conducted in two cycles with two actions in each cycle. It started from making planning, acting; observing, and reflecting. There were two kinds of data that were collected. There were qualitative and quantitative. The qualitative data were taken from observation, questionnaire, interview and documentation. The quantitative data were taken from test (pre-test and post-test). Based on the data analysis, it can be concluded that Word Wall Game could improve students’ vocabulary mastery. It was proved by the result of students’ vocabulary mastery improvemen t at the end of of cycle 2, and the improvement of students’ voca bulary mastery of test was 90.62% (29 students), in which their score reached the passing grade score of English lesson at SMP N 2 Kesugihan in academic year of 2014-2015 which was 65. There was an improvement of students’ vocabulary mastery of post test at the end of cycle 1 and cycle 2. In cycle 1, the mean result of students’ vocabulary mastery was 63.34%, and in cycle 2 was 78.53 %. Thus the improvement of students’s observation reached 35.16 %, which meant that the students’ activeness improved after the implementation of Word Wall Game. Furthermore, most of students gave their positive responses about the implementation of Word Wall Game . It was supported by 93.3% students who gave positive responses in the questionnaire, which meant that the students felt happy having learning vocabulary using Word Wall Game . Moreover, the interview results also supported the students’ pleasure about their English class especially in learning vocabulary.

Item Type: Thesis (Bachelor)
Additional Information: DRA,TITI WAHYUKTI, M.PD.
Uncontrolled Keywords: It was supported by 93.3% students who gave positive responses in the questionnaire, which meant that the students felt happy having learning vocabulary using Word Wall Game . Moreover, the interview results also supported the students’ pleasure about their English class especially in learning vocabulary.
Subjects: P Language and Literature > PD Germanic languages
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris
Depositing User: Kasto .
Date Deposited: 22 Dec 2017 01:58
Last Modified: 22 Dec 2017 01:58
URI: http://repository.ump.ac.id/id/eprint/6356

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